By Steve Fronczek Did you ever get to meet the cast? Yes. I really enjoyed working with Luciana Carro, Dean Stockwell (who I helped on set for a VFX shot of the brothers Cavil talking to each other, and he nailed it better than any other actor I have worked with), Trisha Helfer, and James Callis. James is a riot on set but always is spot on when he's working. The entire cast has been great to work with and talk to. They love the work and the show as do the crew. I also enjoyed working and talking with Richard Hatch who plays Zarek on the show but as you and the fans know, played the original Apollo from the original series. Richard is a very talented actor and has a lot of really good advice for people working in the industry. We have a deal too where if he is in Vancouver and if we both have time, I buy dinner and drinks and if I am in LA he foots the bill. Frankly without a lot of Richard's hard work in helping keep the interest in the original series and fan films over the years, including his own efforts to get Battlestar Galactica in some form back on the air, a lot of people wouldn't have had the work and the experience from this new series. We all owe him a lot of thanks and a steak dinner. What has been the highlight of your career working on BSG? Having one of the directors from BSG come up to me and honestly come forward with his concerns about what was going on in VFX with respect to the treatment of the Vancouver department. That meant a lot. Same goes for one of the writers who shall remain nameless for [their] own protection from some kind of backlash. We ran into each other on the street one night in downtown Vancouver and [they] asked me what had really happened. Most of the upper layer of the show in terms of the exec's, the writers and the producers had either been lied to or kept in the dark about what was going on in VFX, and that continues to this day. Outside of BSG, what else are you working on at the moment? I have of course left BSG at the end of the shooting season of Season III, but I am working in London on a video game/feature film hybrid using Lightwave and Fusion, but I may try and aim for some other shows. England is nice but it does have its draw backs. I am also a bit tired of pub food! Which do you prefer, to draw or to work with CGI? And why? I used to draw a lot but because of my traveling around I had to give it up because I dreaded loosing the work I would produce to some luggage handler on a bad day. I miss it, but ultimately the things I did as a kid in the backyard with a video camera and a bunch of action figures mixed in with some home made pyro, drove me towards working in CG. That and I don't have to worry about the police or fire department showing up. Well, most of the time :P What is your opinion on fans who attempt to reproduce LightWave renders of the BSG spacecraft in fan-art? How do you feel about that, being someone who was in their shoes once? Some of the works I have seen are excellent. It's really encouraging to know that a lot of these people if given the opportunity could work well doing shots for a show like BSG. In some ways its also a head scratcher when the "pros" on the show can't figure out how to load their own plug-ins but these guys online are able to crank out some fantastic work. A lot of these fans would be amazed as to just how bad some of the ships are modeled in some cases. Other times I am sure they would look at some of the work and say "I can't take this on myself, its way to big and detailed!" Great examples of that are the 3D models of the Galactica itself and the Pegasus. Those are intense models. Who are the 3D artists whose work you admire the most? I wouldn't really say admire, but more respect. It's the effort that good artists put in that turns them into great artists. What advice or wisdom would you impart to young artists or beginners getting into 3D graphics or animation? Think very hard about going to a school that teaches this stuff but along side offers a lap top, and discounts on packages all from the same company. Are you paying to get training or are you paying to get discounted hardware at a really expensive price? My recommendation would be to skip the schooling, get some really good film and 3D/2D books and video tutorials, buy the full seats of the software (Lightwave is 1000.00 US, which is cheap as it comes with everything out of the box) you want to learn, get a kick ass computer and lock yourself in a room for six months. When you come out you should have nice demo reel, and the software is yours! You can go to work right away for yourself or another company if your reel is strong enough. A lot of times it's the artwork quality that gets you the job. But it helps to know people who can get you an interview at least. If someone had to choose between learning Lightwave, 3D-Max, Maya or Cinema 4D, which one of these would you suggest and why? Lightwave first and foremost, then a very, very distant second Cinema 4D. The reasons are simple. Lightwave has been around a lot longer than any of these other packages and it's going to be around a lot longer regardless of what fan boys of these other packages say. Lightwave has a massive track record for doing VFX work that simply can't be topped. Sure, everyone pays attention to the big flashy stuff like the LOTR or whatever but Lightwave is very much Hollywood's dirty little secret. It's used on a lot of high end block buster projects and productions and people don't even know about it or even see it when they do. It's an ass saving tool in a lot of ways. I know of at least one studio where they have a bunch of "Maya" boxes (they grabbed them from some display at SIGGRAPH I am told) laying about for show when a producer comes through to see a facility. When asked what package they use they say "oh, yeah we use Maya, you know...all the best tools" but in reality all the artists are running copies of Lightwave because it works, its fast and doesn't require a huge staff. That's why it is the best package out there hands down. I'd like to thank you for doing this interview with me today. Cheers and thanks again.--------------------------- |